VPK (Valve Protein Knowledge) is the part of Vulkan API that handles display information for headsets. To import VPK to your game, follow these steps:1. Create a new Assetstore project in Unity.
2. Locate and right-click on "VPK" folder located in Assets directory.
3. Click "Import" to import VPK into your game project.
Here you can add new skins or textures for your helmet to use the VPK's display information. In Unity Editor, choose your desired helmet, then click "Details," select "Set Display," and there you can set up the display information such as CPU, GPU, and memory.
Save and run your game to apply the new settings.
请稍后再来看一下。
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